stringmods: (City)
Destiny Strings Mods ([personal profile] stringmods) wrote in [community profile] puppetsonstrings2013-05-12 06:20 pm

May Event Information and Signups!

▼ If I walked in your shoes...
 
Hello and welcome players, both old and new, to the event planning for the memory exchange!

We hope that new players will be tantalized by the effects this event offers and give interesting insight into different characters.

▼ What is the Event About?
 
Basically, a memory exchange/swap event. However, this is Strings, so it's much more than that! There are consequences and side effects...

Starting the 15th of May, characters participating will get their Destiny Strings tangled together. At first it will be barely noticeable; just odd memories that as a player, you know your character didn't have, but your character will think is actually theirs. Their brains/cpus/etc will assimilate these new memories as their own. What this does for a character can depend immensely. A character who has always hated fish but gains a memory about loving sushi might go out to eat sushi that night and then go "Wow I really hate this! But I remember liking it a lot...". Characters who have the ability to view the Strings may start to notice that the Strings are intertwined, but it will take some time for that to be completely visible.

By the end, the characters will be in terrible pain, as their minds try to access these full memories, but with their brains realizing that these are not there after all; many of them no doubt painful and private for the other player. The Government will do their best to aid them during this time, and sort them in a level of the hospital and figure out what they can do to fix it.

Yet in the end, the solution will not be from the Government nor players, but the Strings themselves. With so much tension between both characters, the Strings will, like rubber-bands, snap back into place. This will cause a MASSIVE drain of energy, as it's not a physical snapping, but rather a soul snap and drain. Thus even characters who are strong physically and mentally will be in the hospital for a day or two, drained.

The memories of the others will slowly fade, like dreams...but there are some interesting side-effects to this...

▼ What do you need from players?
 
If you are interested in swapping and participating we will need from you the following:

▶ 7 "mundane" or semi-important memories your character has. This can be anything from "Went to a music concert with a friend and saw flowers for the first time," to "had ice-cream and fell in love with it." Anything, anytime in your character's life that they remember is fair game. These should be more like tiny little things, not memories that last a day. Just something that the other person can remember and think is their memory.

▶ 4 Traumatic or important memories your character has. These will be for the last four days of the event. These, usually, should be the most life-changing memories your character has had in their lives. For example, one of Eikichi's memories might be when they fought against Nyralthotep. These do not have to be 'bad' memories per-say these can be joyful memories too! But they are usually very private and not something characters would share willingly.

▶ As many routine traits and personality quirks that define them. These can be words they commonly say (Eikichi would be Babe, Hooooo!), things that they tend to do during the day (urge to put on visual-kei makeup and dye their hair, hates sushi, bad singing). This section is to give flavor to the exchange, as the other character starts using them too.

But here's the fun part...even after the event is over, you'll be allowed to keep some of these! It's a memory lingering effect, and not something your characters can completely control.

▶ Four skills the character has. Two should be mundane things (drawing, cooking, guitar, good with plants, etc), and two should be unique skills the character has (martial artist, boxer, lightsaber fighting, etc.)

When the event is over, players will be allowed to pick ONE Mundane and ONE unique skill from the list as muscle and lingering mind memory. Keep in mind that these skills would be more as side effects and no, your character would not suddenly be a jedi master.

An example is if someone listed martial artist as one of their two their unique skills, the other character, once the event is over, might suddenly stop an attack with a reflex block. A person who switched with a Jedi master would be able to hold a Lightsaber without cutting their arm off, but wouldn't be able do actual lightsaber dueling.

These may, however, cause the character to be much more interested in that skill and slowly work on them! Someone who ended up with cooking might start to peruse more complicated recipes. And what better than the person who you shared a few memories from...if they want to teach you.

▶ This will be asked near the end of the event, but everyone who does a memory swap will automatically gain a dual persona with that person. This is the major side effect from the exchange.

▼ Okay, I got all of that, what now?
 
Reply below either in either the preplaned exchanges (meaning you talked with someone and you already agreed you'd be exchanging with them) with your list of memories and who you are changing it with OR the roulette exchange, which will close on May 15th, 11L59pm and you will get randomly paired with someone else.

▼ Can I have a simple timeline of what's happening?
 
No problem!

▶ 15th of May, any character participating will have their String start to get tangled with someone else's. This will lead to memory bleeding, with their own brains trying to assimilate those memories as their own. No one thinks anything is wrong for now.
▶ Characters will start to act odder than normal, and adopt behavior and quirks from the other person.
▶ The last four days will end with very emotionally important memories from the other person, as they begin to suspect something is wrong. It will become much more painful.
▶ On the last day, the Government will try to round up everyone affected in the hospital in a hope to cure them.
▶ However the Strings themselves will snap back into place, causing a massive energy loss and soul draining, meaning anyone involved will be in the hospital for the next few days to regain their strength.
▶ The memories they experienced will linger like dreams; they may remember the more traumatic ones, but not fully and, as time goes on, will remember less and less.
▶ They will gain a dual persona with the other person
▶ They can also have lingering memories of a mundane and one unique skill the other character has. What they do with these is up to them; it might pique their curiosity about the subject or it might just end up being muscle reflexes later on.
▶ But who caused this and why? The Government have no leads, so some digging may be necessary...

▼ Signups
 
Copy this and post it below in the proper section (either planned or roulette):

Your Nickname:
Character's Name: Name (Series)
Exchanging With: (only if you have an exchanged planned with someone. Remove this if you are doing the roulette option.)
Comfort Level: (ROULETTE PEOPLE ONLY. Reply here with either yes or no if you are comfortable getting someone whose memories may be triggery, or list your triggers.)

Normal Memories: (List 7. You can be as detailed as you want, remember this is for the other player!)
Traumatic/Important Memories: (List 4. Same as above, but these should be more detailed as these will be the ones the other character will remember the most. IF THE EVENT IS TRIGGERY, PLEASE CLEARLY MARK THIS BEFORE THE EVENT DESCRIPTION.)
Character Quirks: (List as many as you want. These are traits that define the character, either speech patters, hand movements they do, things they really really like, etc.)
Mundane Skills: (List 2. Mundane skills are cooking, singing, drawing, and so on).
Unique Skills (List 2. These skills have to do more with your character, such as basic fire magic, martial arts, summoning, force manipulation and so on. When you list a unique skill, make sure you list it in its most beginners form possible.)

▼ Have fun!
 

Cause it's going to be awesome!
poorlittleblueburdie: Avitus, not really making any sort of face (neutral)

Avitus

[personal profile] poorlittleblueburdie 2013-05-16 03:37 am (UTC)(link)
Moving all the tl;dr details here, and if the person I'm paired with would like even more options, I can come up with them then.

Me: 'Sail
Character/series: Avitus (OC) from the Legacy of Kain series
Comfort level: Bring it on. (I'm more concerned with what the other person might be comfy with/want.)

Mundane memories
- Preening out his wings' feathers
- Fighting with his naturally very curly hair to make it straighten out and behave so he can put it in that lil ponytail he keeps it in, so no one realizes it's curly.
- Getting annoyed at actual birds because he can understand what they're saying. Worse: they're often vapid, repetitive, and petty. (It's like high school! Oh god.... orz)
- Carrying a large serving platter on his head with one hand, as a human servant (slave)
- Grinding up something with a mortar and pestle, to make pigment
- Sitting out on his castle's (second floor) balcony's windowsill, reading a (fantasy) book, the Citadel and more of its castle outside, some of the hunters of his kind hanging out on a balcony nearby
- shopping in the Citadel's markets, and feeling really uneasy at the deference the humans showed him, unable to shake the feeling that they really shouldn't.


Traumatic/important memories (CW: death, uncomfy sex stuff)
- Sleeping in, cuddled up with one of his brothers (sfw happy fluff)
- Having a bit of a laughter-breakdown on a bed while everyone's depressed (due to news of death/genocide of their clan. Grim situation, but he was overjoyed with it.)
- Getting nervous and too drunk at a party and leaving (while others were heading to bed with each other, he hid and snuck out rather than get involved as expected. He was a human slave at the time....)
- His own murder as a human (should be obvious! ...at least it was quick? Also, was the last time he tried to stand up firmly for himself; it directly led to this, at least in his mind.)


Skills (offering three each; someone can pick, I guess?)
Mundane skills:
- art (a multitude of smaller things here: drawing, painting, stained glass, how to make his own paintbrushes and paints, how to take care of brushes/other tools to keep them nice, prep canvases, etc)
- sense of balance (specifically, balancing things on his head, like trays and baskets and whatnot... and walking in high-heeled shoes/sandals.)
- highly literate/educated (mostly self-taught, but he hasn't been idle, and he's had a long life. Not so big on modern science/tech or economics, but he knows math (geometry, mostly) and several scripts really well, plus a fair bit of Latin, some geology (architectural relevance.))

Unique skills:
- artist/architect (thousands of years of study and practice)
- telekinesis (not well practiced, unfortunately)
- understanding birdsong (an instinctive and largely emotive language)


Traits/quirks:
- Lacks self-confidence (difficulty standing up for himself, easily intimidated. A bit shy, especially with groups; arguably afraid of crowds if he might be the focus of attention. (Back of the audience is fine; on stage is usually not.))
- tends to hold his hands in front of him and rub the back of his nails (polishing them) or preens his wing feathers (human equivalent: combing hair with fingers) as a comforting fidget, chews the inside of his lower lip when thinking or nervous/uneasy, hugs his wings around himself (human equivalent: using arms instead of wings) for security
- fondness for sweets (hard candy, ice cream, syrup, juice, etc)
- tends to give sort of a bob/curtsey-type bow, rather than shake hands or bow from the waist
- usual facade is a faint smile, quiet and pleasant to others as if in a vaguely good mood
- optimistic? He does try to be in a good mood, deliberately puts aside his feelings when he isn't.... (the logic is, if he fakes it long enough, he can convince himself. Denial and self-delusion are his way of life.)
- cries when mad, has difficulty expressing himself in words then
- doesn't say "maybe" ("perhaps" or "it's possible" or the like instead) or "cool" ("that's great" or "congratulations" or some other remark/compliment) avoids "just" (unless talking about fairness; otherwise, "merely" "simply" "only" etc) and tends toward vaguely older-style/formal speech, lacking in modern slang. For example, he may say something is "absolutely incredible" or "rather fantastic", but he doesn't mean "great", he means he doesn't believe it, or finds it difficult to believe, respectively.
- reserved body language: not all that emphatic with his gestures, keeps his extremities to himself, tends toward acting a bit subservient, polite, somewhat formal. Pays less attention to his stance when off his guard/distracted; his wings are a fair indicator of that then (holds them tucked up tightly when he's being more self-aware. In theory, his wings are like a second pair of arms, but he doesn't like deliberately using them for much.)
- constantly keeping others in mind and discounting himself (likes doing thoughtful little things for his friends, and will go out of his way to be helpful or cheer someone up, if he notices they need it) Basically, in his mind, he's sort of secondary to others.
- self-deprecatory, with a side of hero-worship: though realistic about his skills (art especially), he hasn't gotten a remotely big head about it. To him, it was simply something he had to learn, and if anything, he's convinced his role model was better. (Keeps them up on a pedestal, for better or worse.) Doesn't tend to think he's really worth all that much, though he won't much downplay the importance of the role(s) he might take on.
- vaguely uneasy about forming attachments to others: there's this back-of-his-mind notion that they'll all leave him eventually anyway, and that self-imposed isolation might mean he misses out on the potential good, but it'll spare him the certain heartbreak.
- afraid of heights... and cats.
- prefers escapist fiction (fantasy especially) over nonfiction
- poor with expressing things he hasn't rehearsed/stuff that's personal. He ends up going "I mean--" "um" "well" etc a lot, may start over, trail off, generally be unsure of what to say/how to say it and get flustered. He's so used to putting aside his own views/opinions and telling people what they want to hear (including outright lying about stuff) that it's difficult for him to sort himself out and communicate honestly about personal things.