stringmods: (City)
Destiny Strings Mods ([personal profile] stringmods) wrote in [community profile] puppetsonstrings2013-05-12 06:20 pm

May Event Information and Signups!

▼ If I walked in your shoes...
 
Hello and welcome players, both old and new, to the event planning for the memory exchange!

We hope that new players will be tantalized by the effects this event offers and give interesting insight into different characters.

▼ What is the Event About?
 
Basically, a memory exchange/swap event. However, this is Strings, so it's much more than that! There are consequences and side effects...

Starting the 15th of May, characters participating will get their Destiny Strings tangled together. At first it will be barely noticeable; just odd memories that as a player, you know your character didn't have, but your character will think is actually theirs. Their brains/cpus/etc will assimilate these new memories as their own. What this does for a character can depend immensely. A character who has always hated fish but gains a memory about loving sushi might go out to eat sushi that night and then go "Wow I really hate this! But I remember liking it a lot...". Characters who have the ability to view the Strings may start to notice that the Strings are intertwined, but it will take some time for that to be completely visible.

By the end, the characters will be in terrible pain, as their minds try to access these full memories, but with their brains realizing that these are not there after all; many of them no doubt painful and private for the other player. The Government will do their best to aid them during this time, and sort them in a level of the hospital and figure out what they can do to fix it.

Yet in the end, the solution will not be from the Government nor players, but the Strings themselves. With so much tension between both characters, the Strings will, like rubber-bands, snap back into place. This will cause a MASSIVE drain of energy, as it's not a physical snapping, but rather a soul snap and drain. Thus even characters who are strong physically and mentally will be in the hospital for a day or two, drained.

The memories of the others will slowly fade, like dreams...but there are some interesting side-effects to this...

▼ What do you need from players?
 
If you are interested in swapping and participating we will need from you the following:

▶ 7 "mundane" or semi-important memories your character has. This can be anything from "Went to a music concert with a friend and saw flowers for the first time," to "had ice-cream and fell in love with it." Anything, anytime in your character's life that they remember is fair game. These should be more like tiny little things, not memories that last a day. Just something that the other person can remember and think is their memory.

▶ 4 Traumatic or important memories your character has. These will be for the last four days of the event. These, usually, should be the most life-changing memories your character has had in their lives. For example, one of Eikichi's memories might be when they fought against Nyralthotep. These do not have to be 'bad' memories per-say these can be joyful memories too! But they are usually very private and not something characters would share willingly.

▶ As many routine traits and personality quirks that define them. These can be words they commonly say (Eikichi would be Babe, Hooooo!), things that they tend to do during the day (urge to put on visual-kei makeup and dye their hair, hates sushi, bad singing). This section is to give flavor to the exchange, as the other character starts using them too.

But here's the fun part...even after the event is over, you'll be allowed to keep some of these! It's a memory lingering effect, and not something your characters can completely control.

▶ Four skills the character has. Two should be mundane things (drawing, cooking, guitar, good with plants, etc), and two should be unique skills the character has (martial artist, boxer, lightsaber fighting, etc.)

When the event is over, players will be allowed to pick ONE Mundane and ONE unique skill from the list as muscle and lingering mind memory. Keep in mind that these skills would be more as side effects and no, your character would not suddenly be a jedi master.

An example is if someone listed martial artist as one of their two their unique skills, the other character, once the event is over, might suddenly stop an attack with a reflex block. A person who switched with a Jedi master would be able to hold a Lightsaber without cutting their arm off, but wouldn't be able do actual lightsaber dueling.

These may, however, cause the character to be much more interested in that skill and slowly work on them! Someone who ended up with cooking might start to peruse more complicated recipes. And what better than the person who you shared a few memories from...if they want to teach you.

▶ This will be asked near the end of the event, but everyone who does a memory swap will automatically gain a dual persona with that person. This is the major side effect from the exchange.

▼ Okay, I got all of that, what now?
 
Reply below either in either the preplaned exchanges (meaning you talked with someone and you already agreed you'd be exchanging with them) with your list of memories and who you are changing it with OR the roulette exchange, which will close on May 15th, 11L59pm and you will get randomly paired with someone else.

▼ Can I have a simple timeline of what's happening?
 
No problem!

▶ 15th of May, any character participating will have their String start to get tangled with someone else's. This will lead to memory bleeding, with their own brains trying to assimilate those memories as their own. No one thinks anything is wrong for now.
▶ Characters will start to act odder than normal, and adopt behavior and quirks from the other person.
▶ The last four days will end with very emotionally important memories from the other person, as they begin to suspect something is wrong. It will become much more painful.
▶ On the last day, the Government will try to round up everyone affected in the hospital in a hope to cure them.
▶ However the Strings themselves will snap back into place, causing a massive energy loss and soul draining, meaning anyone involved will be in the hospital for the next few days to regain their strength.
▶ The memories they experienced will linger like dreams; they may remember the more traumatic ones, but not fully and, as time goes on, will remember less and less.
▶ They will gain a dual persona with the other person
▶ They can also have lingering memories of a mundane and one unique skill the other character has. What they do with these is up to them; it might pique their curiosity about the subject or it might just end up being muscle reflexes later on.
▶ But who caused this and why? The Government have no leads, so some digging may be necessary...

▼ Signups
 
Copy this and post it below in the proper section (either planned or roulette):

Your Nickname:
Character's Name: Name (Series)
Exchanging With: (only if you have an exchanged planned with someone. Remove this if you are doing the roulette option.)
Comfort Level: (ROULETTE PEOPLE ONLY. Reply here with either yes or no if you are comfortable getting someone whose memories may be triggery, or list your triggers.)

Normal Memories: (List 7. You can be as detailed as you want, remember this is for the other player!)
Traumatic/Important Memories: (List 4. Same as above, but these should be more detailed as these will be the ones the other character will remember the most. IF THE EVENT IS TRIGGERY, PLEASE CLEARLY MARK THIS BEFORE THE EVENT DESCRIPTION.)
Character Quirks: (List as many as you want. These are traits that define the character, either speech patters, hand movements they do, things they really really like, etc.)
Mundane Skills: (List 2. Mundane skills are cooking, singing, drawing, and so on).
Unique Skills (List 2. These skills have to do more with your character, such as basic fire magic, martial arts, summoning, force manipulation and so on. When you list a unique skill, make sure you list it in its most beginners form possible.)

▼ Have fun!
 

Cause it's going to be awesome!
demifemme: MADE FOR ME DO NOT TAKE PLZ (Shu - Flower of Hell)

Hitoshura "Shura" [AU1] & Yukiko Amagi [OU]

[personal profile] demifemme 2013-05-14 04:59 pm (UTC)(link)
Your Nickname: Nyx Midnight
Character's Name: Hitoshura (Shin Megami Tensei: Nocturne)
Exchanging With: Yukiko Amagi

Normal Memories:
NOTE: In all human memories, Shura is being called "Hisao-chan" or "Kiku" by others.

1. Dressed in her kindergarten uniform, playing with a big ball and a boy with short hair named Isamu Nitta.
2. In her first year of school, comparing hair length with a girl named Chiaki Tachibana after school and fighting with her over it.
3. Bringing a ikebana arrangement she made in school to her mother and being praised for it.
4. Being on the winning team on her school's Sports Festival, but she doesn't remember which year that was.
5. Playing video games in her bedroom and beating a rare slime for the first time.
6. Trying to relax at Nyx's Lounge, after the end of the world, sitting at the counter with a glass of water with Pixie fluttering around her and Jack Frost hugging her legs. She is not yet used to not wearing a shirt.
7. Having tea with the Collector Manikin and Futomimi in Asakusa during the New phase of Kagutsuchi in Collector's newly opened shop. The space is cluttered with human objects from floor to ceiling, leaving only a small free space on the counter, where they all put their tea cups.

Traumatic/Important Memories:
CONTENT WARNING: End of the world, mass murder.
1. Being on the hospital roof when the world ended. Watching Tokyo fold in on itself at the horizon while lightning destroyed most of the city and an ominous ball of light grew in the middle of the spherical world. Shura remembers the deafening claps of thunder, the earth shaking under her feet, the smell of ozone like during a storm, the blinding light sucking her soul up.

2. Becoming a demon. As she lay half-unconscious after the light told her she had not even the smallest hint of Reason in her heart, she saw a blond child with an old nanny. She thought they were a dying hallucination at first, but then the nanny knelt over her to hold her head still while the child let a white worm-like creature fall into her mouth. After that, Shura only remembers the nanny saying "This will make you a demon", red tinting her vision and pain, unimaginable pain flaring in every square inch of her body. She never would have thought a human could survive that much pain. When she next work up, she was in the hospital morgue.

3. Meeting Pixie. She was half-naked, disorientated, cold and on the verge of panic when she first met that Pixie. Even if the Pixie said she looked weak and scrawny, she accepted to help Shura. Shura thought to herself that maybe, maybe she wouldn't have to go through this hell alone.

4. The Manikins genocide. This is Shura's strongest memory. She arrived in a death silent Asakusa after what must have been the longest Amala Network ride in history. There were absolutely no Manikins around, only hostile angels. She fought her way down to Mifunashiro, where she found the thick, heavy door to the Manikins' holy birthland bent and twisted on the floor. It was there that she saw the first dead Manikins. The smell of death and blood, close to human blood, was permeating everything, the screams of the dying resonating in the beautiful, serene but cold open shaft that made up most of Mifunashiro. On her way down, countless deaths, and countless angels harassing her, trying to kill her, hunting down the survivors to finish them off. When she finally reached the bottom, she found a mirror that teleported her to the holy of holy, the cave where the Manikins emerged from the black clay of the river banks. The sacred ropes were of no help against Chiaki as she crushed the skulls of "mud dolls" with her freakish, twisted arm and turned to Futomimi. Despite Shura's best efforts to murder the three Seaphs Chiaki had summoned as soon as possible, she still did not manage to save Futomimi, who died fighting Chiaki. Further soiling the pure clay of the river, Chiaki summoned her god there with the magatsuhi stored in the holy place, then left, having massacred the weakest, most peaceful race of the Vortex World to prove her supposed strength.

Character Quirks:
- Short fuse. Shura gets angry rather quickly and tends to swear when she is, using mostly "shit" and "fuck". Refuses to swear by God.
- Racist against angels and the judeo-christian God.
- Loves running and trains regularly, morning and evening, to keep in shape.
- Calls people by their first name, without honorifics.
- Knows friendly demons (Pixie, Hua Po, Jack Frost, Pyro Jack, Kodama, Sudama) and chats with them as one would with friends.

Mundane Skills:
1. Running mid and long distance.
2. Throwing a good punch.

Unique Skills:
1. Speaking with demons. Shura knows demon languages, at least the main ones, and can carry a conversation with most races of demons. She's also skilled at convincing them to fight at her side or give her presents.
2. Demon summoning without the use of instruments. Since she can convince demons to join her ranks, she can summon them to do her bidding. She uses this mostly for battle, but it could be used in mundane situations.