stringmods: (City)
Destiny Strings Mods ([personal profile] stringmods) wrote in [community profile] puppetsonstrings2013-05-12 06:20 pm

May Event Information and Signups!

▼ If I walked in your shoes...
 
Hello and welcome players, both old and new, to the event planning for the memory exchange!

We hope that new players will be tantalized by the effects this event offers and give interesting insight into different characters.

▼ What is the Event About?
 
Basically, a memory exchange/swap event. However, this is Strings, so it's much more than that! There are consequences and side effects...

Starting the 15th of May, characters participating will get their Destiny Strings tangled together. At first it will be barely noticeable; just odd memories that as a player, you know your character didn't have, but your character will think is actually theirs. Their brains/cpus/etc will assimilate these new memories as their own. What this does for a character can depend immensely. A character who has always hated fish but gains a memory about loving sushi might go out to eat sushi that night and then go "Wow I really hate this! But I remember liking it a lot...". Characters who have the ability to view the Strings may start to notice that the Strings are intertwined, but it will take some time for that to be completely visible.

By the end, the characters will be in terrible pain, as their minds try to access these full memories, but with their brains realizing that these are not there after all; many of them no doubt painful and private for the other player. The Government will do their best to aid them during this time, and sort them in a level of the hospital and figure out what they can do to fix it.

Yet in the end, the solution will not be from the Government nor players, but the Strings themselves. With so much tension between both characters, the Strings will, like rubber-bands, snap back into place. This will cause a MASSIVE drain of energy, as it's not a physical snapping, but rather a soul snap and drain. Thus even characters who are strong physically and mentally will be in the hospital for a day or two, drained.

The memories of the others will slowly fade, like dreams...but there are some interesting side-effects to this...

▼ What do you need from players?
 
If you are interested in swapping and participating we will need from you the following:

▶ 7 "mundane" or semi-important memories your character has. This can be anything from "Went to a music concert with a friend and saw flowers for the first time," to "had ice-cream and fell in love with it." Anything, anytime in your character's life that they remember is fair game. These should be more like tiny little things, not memories that last a day. Just something that the other person can remember and think is their memory.

▶ 4 Traumatic or important memories your character has. These will be for the last four days of the event. These, usually, should be the most life-changing memories your character has had in their lives. For example, one of Eikichi's memories might be when they fought against Nyralthotep. These do not have to be 'bad' memories per-say these can be joyful memories too! But they are usually very private and not something characters would share willingly.

▶ As many routine traits and personality quirks that define them. These can be words they commonly say (Eikichi would be Babe, Hooooo!), things that they tend to do during the day (urge to put on visual-kei makeup and dye their hair, hates sushi, bad singing). This section is to give flavor to the exchange, as the other character starts using them too.

But here's the fun part...even after the event is over, you'll be allowed to keep some of these! It's a memory lingering effect, and not something your characters can completely control.

▶ Four skills the character has. Two should be mundane things (drawing, cooking, guitar, good with plants, etc), and two should be unique skills the character has (martial artist, boxer, lightsaber fighting, etc.)

When the event is over, players will be allowed to pick ONE Mundane and ONE unique skill from the list as muscle and lingering mind memory. Keep in mind that these skills would be more as side effects and no, your character would not suddenly be a jedi master.

An example is if someone listed martial artist as one of their two their unique skills, the other character, once the event is over, might suddenly stop an attack with a reflex block. A person who switched with a Jedi master would be able to hold a Lightsaber without cutting their arm off, but wouldn't be able do actual lightsaber dueling.

These may, however, cause the character to be much more interested in that skill and slowly work on them! Someone who ended up with cooking might start to peruse more complicated recipes. And what better than the person who you shared a few memories from...if they want to teach you.

▶ This will be asked near the end of the event, but everyone who does a memory swap will automatically gain a dual persona with that person. This is the major side effect from the exchange.

▼ Okay, I got all of that, what now?
 
Reply below either in either the preplaned exchanges (meaning you talked with someone and you already agreed you'd be exchanging with them) with your list of memories and who you are changing it with OR the roulette exchange, which will close on May 15th, 11L59pm and you will get randomly paired with someone else.

▼ Can I have a simple timeline of what's happening?
 
No problem!

▶ 15th of May, any character participating will have their String start to get tangled with someone else's. This will lead to memory bleeding, with their own brains trying to assimilate those memories as their own. No one thinks anything is wrong for now.
▶ Characters will start to act odder than normal, and adopt behavior and quirks from the other person.
▶ The last four days will end with very emotionally important memories from the other person, as they begin to suspect something is wrong. It will become much more painful.
▶ On the last day, the Government will try to round up everyone affected in the hospital in a hope to cure them.
▶ However the Strings themselves will snap back into place, causing a massive energy loss and soul draining, meaning anyone involved will be in the hospital for the next few days to regain their strength.
▶ The memories they experienced will linger like dreams; they may remember the more traumatic ones, but not fully and, as time goes on, will remember less and less.
▶ They will gain a dual persona with the other person
▶ They can also have lingering memories of a mundane and one unique skill the other character has. What they do with these is up to them; it might pique their curiosity about the subject or it might just end up being muscle reflexes later on.
▶ But who caused this and why? The Government have no leads, so some digging may be necessary...

▼ Signups
 
Copy this and post it below in the proper section (either planned or roulette):

Your Nickname:
Character's Name: Name (Series)
Exchanging With: (only if you have an exchanged planned with someone. Remove this if you are doing the roulette option.)
Comfort Level: (ROULETTE PEOPLE ONLY. Reply here with either yes or no if you are comfortable getting someone whose memories may be triggery, or list your triggers.)

Normal Memories: (List 7. You can be as detailed as you want, remember this is for the other player!)
Traumatic/Important Memories: (List 4. Same as above, but these should be more detailed as these will be the ones the other character will remember the most. IF THE EVENT IS TRIGGERY, PLEASE CLEARLY MARK THIS BEFORE THE EVENT DESCRIPTION.)
Character Quirks: (List as many as you want. These are traits that define the character, either speech patters, hand movements they do, things they really really like, etc.)
Mundane Skills: (List 2. Mundane skills are cooking, singing, drawing, and so on).
Unique Skills (List 2. These skills have to do more with your character, such as basic fire magic, martial arts, summoning, force manipulation and so on. When you list a unique skill, make sure you list it in its most beginners form possible.)

▼ Have fun!
 

Cause it's going to be awesome!
otakuro: (Default)

[personal profile] otakuro 2013-05-16 01:09 am (UTC)(link)
Let me know how this looks! I can change it if you'd prefer anything else.
virtualbirdwatching: (losing sight of what's so important)

Atoli (.hack//G.U.)

[personal profile] virtualbirdwatching 2013-05-16 01:10 am (UTC)(link)
Your Nickname: Awe
Character's Name: Atoli [.hack//G.U.]
Comfort Level: Not okay with sex. Anything else is fine.

Normal Memories:
1. Feeling sad and bored during school lectures
2. Atoli's real name, Chigusa Kusaka.
3. The area words "Δ Submissive Tragedy's 1000 Oaks"
4. Doing some grinding with Haseo. This involves battling, but there is no sense of actual danger.
5. Talking with Silabus about things.
6. A family dinner. No one says anything and all they do is eat. The only people at the table are herself and her parents, who look like they're in unpleasant moods.
7. The look of the Arena waiting room.

Traumatic/Important Memories:
CONTENT WARNING: ATTEMPTED SUICIDE
1. Her parents berating her for trying to stand out, her school "friends" mocking her for not liking/wearing the same things they do, and her teachers berating her for her poor performance. These memories are accompanied by feelings of utter powerlessness, the feeling that there is nothing you can do to change the situation.
2. Failed suicide attempts, resulting in scars on her left wrist - usually by attempting to stab through or slice open the wrist. All of the attempts are followed by lots of sobbing.
3. How she met Sakaki (she was on a suicide website and Sakaki contacted her).
4. 0:57 to 1:34 of this (including the music in the background), followed by her appearing in the empty room here and the memory continues to follow the cutscene until 3:00.

Character Quirks:
1. "...if that's okay with you", and similar phrases when inviting/asking someone to do a thing
2. Liberal but not completely overboard use of smilies when texting/making forum posts
3. Apologizing a lot
4. Sometimes self-deprecates.

Mundane Skills:
1. Cooking (at least passably enough that she likes it... and other people would if they ever paid attention to her not to mock her)
2. Netiquette

Unique Skills:
1. The ability to hear and detect sounds better than the average person.
2. The World-style spellcasting (your character won't be able to do this; the spells are essentially embedded in her body)
strangerfromthedesert: (What Once Was Will Remain A Myth)

Zero [OU] & Neige [OU]

[personal profile] strangerfromthedesert 2013-05-16 01:24 am (UTC)(link)
Your Nickname: Pierrot
Character's Name: Zero (Mega Man Zero)
Exchanging With: Neige (Mega Man Zero)

Normal Memories: [Triggers: Death, Murder depending on depth of details (marked by [TW] )]
1.) The more mundane memories of Ciel, Alouette, and the rest of the Resistance.
2.) The memory of Harpuia and the fight(s) between them.
3.) The memory of Fefnir and the fight(s) between them.
4.) The memory of Leviathan and the fight(s) between them.
5.) The memory of Phantom and the fight(s) between them [TW].
6.) The memory of Copy X and the fight between them [TW].
7.) Travelling the desert wasteland and the emergence of his doubts as he tries to think of his past [TW].

Traumatic/Important Memories: [Triggers: Death, Murder]
1.) Zero being woken up by Ciel, the Golem fight, and her words to him afterward.
2.) Ciel's breakdown/depression and Zero's decision to destroy "X" for the sake of her happiness. [TW]
3.) Ciel's admission of creating Copy X and how Zero consoled her that she only did what she thought was good.
4.) His own memories of X revealed during the fight with Copy X, what the real X (then a Cyber-Elf) told him after Copy X's death and Zero's own response [TW].

Character Quirks:
1.) Stoic demeanor and mostly monotone.
2.) Prefers pausing to think/analyze before speaking or not to talk at all.
3.) Thinks notably of the details, strategies and tactics of combative encounters.
4.) A nearly-reckless urge to fight in the defense of others.
5.) A preference for being detached from society.

Mundane Skills:
1.) Doing things for other people with relative efficiency; being resourceful even under pressure.
2.) Being able to keep his active emotions hidden underneath (usually).

Unique Skills
1.) Lightsaber handling.
2.) Battle Awareness (able to reflexively dodge/time attacks).
doesasordered: (Default)

NIKOLAI VOLKOV | OC

[personal profile] doesasordered 2013-05-16 02:29 am (UTC)(link)
Your Nickname: Lan
Character's Name: Nikolai Volkov [OC]
Comfort Level: Anything is fine.

Normal Memories:
1. Getting his first car as a gift for his 17th birthday
2. His first date. It actually went pretty well.
3. Some of the few times he got to spend just hanging out with his fellow assassins, Jerry and Seryl.
4. Target practice with Seryl. He's taught her everything she knows.
5. Sharing cigars with his boss, Vincenzo.
6. The last time he spent Christmas with his sister (11 years ago now).
7. Early-morning jogs through Central Park.

Traumatic/Important Memories:
1. Death of parents when he was 14
2. Getting shipped halfway across the world to live with relatives shortly after
3. The first time he ever killed someone. It was in the name of "business" before he became a contract killer.
4. Almost dying! He was shot in the stomach once and almost bled to death.

Character Quirks:
- Russian language!
- A smoking habit
- A penchant for suits
- Love of blues music
- level-headedness
- outwardly icy emotions/appearance
- Monotone voice
- saying "I see." a lot

Mundane Skills:
1. Bookkeeping (business)
2. Guitar playing

Unique Skills:
1. Sniper skills
2. Stunt-like driving skills

Whoever gets me can PM or plurk me for more info, but a lot of it's in his
ladieswhodresslikemen: (how dare you)

Faris (Final Fantasy V)

[personal profile] ladieswhodresslikemen 2013-05-16 02:39 am (UTC)(link)
Your Nickname: Awe
Character's Name: Faris [Final Fantasy V]


Normal Memories:
1. How to get into her secret pirate hideout on her world
2. Ransacking a random village this one time
3. Flying on a wind drake
4. Stuff about Gilgamesh (including his heroic Self-Destruct)
5. How much she hates wearing a dress
6. The others finding out she's a girl
7. The death of Galuf

Traumatic/Important Memories:
1. 10:22 to 13:25 AND 14:25 to 14:30
2. The collapse of Walse Tower, leading up to this (up to 13:37)
3. 2:00 to 2:40. And she can feel that Lenna is right about this, no matter how much she tries to deny it...
4. Chasing around her dad in some ruins and falling into a pit trap (stops at 10:20)

Character Quirks:
1. Occasional use of pirate-sounding exclamations that might sound nothing like what anything a pirate would actually say
2. A driving urge to protect the people she cares about

Mundane Skills:
1. Good with all kinds of weapons, particularly swords (although she can axe, too).
2. Knowledge of how to care for a ship (in both normal and air varieties).

Unique Skills:
1. How to use Rage (the status effect) as an advantage in combat
2. A Ninjutsu skill that creates illusionary duplicates
Edited (why did I take so long to finish, gdi) 2013-05-18 20:15 (UTC)

Yuri Nakamura [OU] & Aoi Misato [OU]

[personal profile] leadthebeats 2013-05-16 02:57 am (UTC)(link)
Your Nickname: Pikari
Character’s Name: [OU] Yuri Nakamura (Angel Beats!)
Exchanging with: Aoi Misato

Normal memories:
• Graduating from the Afterlife School
• Yuri believes that there is a ‘god’ to every world. However, there’s a contradiction.
Blowing up Hinata. As well as kicking him off the rooftop.
• Operation Tornado is an operation to distract the students and get free meal tickets.
• Finally becoming friends with Kanade (Angel).
• She forces the SSS to enter the baseball tournament.
She forces them to do ridiculous skits.

Traumatic/Important Memories:
tw: death One day, Yuri was told by some robbers to find something that was worth a lot of cash. For every ten minutes that she didn’t find anything, they’d kill one of her siblings. Thirty minutes later, every single one of her siblings besides her were dead.
Reading through the Angel Player. Basically, it’s a book written all in English that talks about a program used in the Afterlife that allowed Kanade to create programs that can do things such as make weapons, wings, multiply themselves, etc.
• Shadows started to appear in the afterlife that turned people into NPCs. Yuri had to battle them as well as avoid them. In the end, she decided to “graduate” and disappear.
• Almost was tempted to give into Naoi’s hypnotism and almost became ‘normal’, but she decided to accept her life as it is

Character quirks:
• She does a ridiculously evil laugh.
• She calls her friends idiots.
• Sometimes she hurts them.
• Oh, and they do stupid things, she gives them punishments (aka penalty games) that are equivalent to their stupidity.
• She hates natto.
• Yuri acts tough, but she’s still a girl. … No, I’m serious.

Mundane Skills:
• She can make things out of clay.
• Can play the bass. Averagely.
• Able to edit simple programs on the computer if given a guidebook.

Unique Skills:
• Ability to use knives and guns.
• Can read English and Japanese; it takes longer for her to read English, however.

[personal profile] leadthebeats 2013-05-16 02:58 am (UTC)(link)
HAHA YEP

And Yurippe's is here!
greatseal: (summoning persona)

Minako Arisato & Atsuro Kihara | Major Persona 3 spoilers in here

[personal profile] greatseal 2013-05-16 03:01 am (UTC)(link)
Your Nickname: Griffin
Character's Name: Minako Arisato (Persona 3 Portable)
Exchanging With: Atsuro Kihara (Devil Survivor)

Normal memories:
1. You're around 5 years old and coloring a picture of a monster on a wall. Suddenly a woman with brown hair swoops in to take the crayons and scold you, but the little boy with blue hair standing nearby insists he drew the pictures even though your mother caught you in the act.
2. You're around 7 and practicing the piano. At some point, you notice someone is watching you, and you turn to find your frail grandfather standing in the doorway. He doesn’t quite smile, but nods approvingly before disappearing again.
3. A new middle school. You're chatting with a group of girls, introducing herself as the new transfer student. One of them compliments you on your unique hair style and you brush it off cheerily... but continue wearing the style the next day, and the day after that.
5. You wake up in a hospital bed... The girl from your dorm, Yukari, tells you about being worried about you. The power called "Persona" had knocked you out for a week. She also thinks you're a little alike... "You're all alone too, right?"
6. It's the summer festival at the shrine. You're wearing a summer yukata and chatting with your friends. You all realize the strings of your geta are too tight and stop to fix them, but one girl puts in a little too much force and the string breaks. You try to walk on the broken shoe anyway, but trip, and the geta goes flying into the crowd... only to be retrieved by a familiar young man. After chastising you, he fixes the string.
7. You decide to visit the hot spring with the other girls, but there are some unwanted visitors....

Important memories:
1. You're at a funeral. There are dozens of people wearing black, all adults so tall you can barely see their faces. But you wouldn't know them, anyway. Nearly everyone in the room is a stranger - except for the pictures of your parents and little brother enshrined on the altar. You spend a long time looking at them before a woman you've only met once before leads you away.
2. The sky is a sickly green and there's blood everywhere, but tonight some of it is bleeding from a person you know too well. You cradle his head in your arms as he tells you not to cry, but the tears fall anyway. By the time you get him to the hospital, he's stopped speaking.
3. "Don't tell me you've decided to let me live..." But you've made your decision. Futile or not, you can't lose the memories you've made this year and wait quietly for death...
4. Intense pressure beats down on you, but somehow, your body feels light... As your friend's voices echo in your mind, you finally realize what has to be done. There's only one way to halt this cycle and protect the lives of your friends - and the world.


He should totally remember this too but I ran out of slots

Character Quirks: Always quick to smile, even after traumatic events. Holds painful things inside. Good at reading people; both to know what to say to befriend them and how to direct them in battle. Generally level-headed... but can be a bit clumsy. Loves to eat and has boundless energy, up until she suddenly conks out and needs to recharge with a nap on the couch.
Mundane skills: She has a decent amount of cooking skill.
Unique Skills: She fights with a naginata and using a Persona (and summoning it with an Evoker) is very natural for her.
Edited 2013-05-16 03:30 (UTC)
gigglesnortpriestess: (Default)

Yukiko Amagi [OU] and Shura [AU1]

[personal profile] gigglesnortpriestess 2013-05-16 03:04 am (UTC)(link)
Your Nickname: Lita
Character's Name: Yukiko Amagi (Persona 4) [personal profile] gigglesnortpriestess
Exchanging With: Shura (SMT: Noctune) [personal profile] demifemme


Normal Memories:

1. Working at the Amagi Inn
2. The concution of Mystery Food X
3. King's Game. ALL OF IT.
4. Beating the crap out of all the IT boys by pelting them with buckets in the Amagi Inn's spring.
5. Meeting Chie Satonaka
6. 'Borrowing' Mitsuru Kirijo's motorcycle during the Scorpio Event.
7. Some poor sap who kept bugging Yukiko to go out with her. (That one loser Mitsuo.)


Traumatic/Important Memories:

1. Facing her Shadow. Basically her feelings and how she had to confront her repressed feelings.
2. Pretty much any of her social link scenes with Protag.
3. The attack from the Anoli. This one is a little different due to not only Yukiko's feelings in the aftermath but the reason why she wants to get stronger and protect those she cares about. It's possible to feel strongly with it involved, but could aimed at someone not there. (TL;DR: feels about FRANDS and maybe strong romantic ones involving a bowlcut. Who knows.)
4. The moment of deciding weither to toss Namatame into the TV or not.

Character Quirks: Typically pretty polite when speaking but best known by her DAMN HYENA LAUGH.

Mundane Skills:

Beginning level in cooking, business management (given she runs the inn)

Unique Skills:

Fan Assault (Her follow up attack), and the ability to use fans as a weapon.
Edited 2013-05-16 03:06 (UTC)
heritors: "i believe the woman you want is me!" (( peace ))

Io Nitta [OU] & Lucina [OU]

[personal profile] heritors 2013-05-16 03:04 am (UTC)(link)
Your Nickname: Jay.
Character's Name: Lucina (Fire Emblem: Awakening)
Exchanging With: Io Nitta (Shin Megami Tensei: Devil Survivor 2)

Normal Memories: - A chidhood memory: Lucina acting as the leader of the Shepherds, pretending to be her father as she "leads her troops in battle". It involves wooden swords and standing on boxes, probably.
- The birth of her little brother, Morgan: she wasn't old enough to remember everything, but she remembers being really happy when he was born - having a little brother is really exciting.
- Shopping for dresses with her mother, Robin. Note, all the dresses were hideous.
- Sparring with her father, Chrom. Purposely throwing the match for the chance to train against him at a later date.
- Spending time around the army base - snippets of memories as she helps out with chores, attends meetings, constantly trains.
- Being on a ship out at sea for the first time.
- Receiving a mask from Gerome, and being advised to wear it when she "needs to conceal her identity".

Traumatic/Important Memories: Trigger warning: war.
- The first time she has to kill a former comrade, now turned Risen. The experience is horrifying at first, the thought of killing someone that was once her friend. She quickly grows numb to it, but this particular experience sticks with her.
- Seeing Grima for the first time at her castle (and once her home) now destroyed. It's a big black dragon that tells her all hope is lost - it's difficult to forget.
- A conversation she has with Naga. It's through her that Lucina's given the opportunity to travel back in time with the hopes of preventing her past. And she got to talk to a god the leader of the divine dragons, which is a big deal to her.
- Finally, revealing herself as Chrom's daughter from the future, and the reunion she's able to have with her family members. She spent two years back in the present (so to her, the past) by herself, so revealing who she really was to her father (who's dead in her time), and being able to talk to him again, is really important to her. It's the most recent important memory she has, so it's pretty fresh in her mind.


Character Quirks: Formal speech patterns - using "milord" and "milady" to address people. Always offering assistance, selfless, unwilling to lose hope, but a little serious. A strong sense of justice, the worst taste in fashion, laughing at jokes that other people would find strange.
Mundane Skills: - Basic cooking. Enough to make things that taste decent? She, to some extent, knows how to cook bear meat.
- Physically strong, and reflexes that are on the faster side.
Unique Skills: - The ability to wield swords and lances with ease.
- A good leader, as pointed out by many around her. Being able to bring out the best in everyone, encouraging others, all sorts of stuff like that.
Edited 2013-05-16 22:45 (UTC)
testsubject031: (cheer up!)

Labrys (Persona 4 Arena)

[personal profile] testsubject031 2013-05-16 03:09 am (UTC)(link)
Your Nickname: Shun
Character's Name: Labrys
Comfort Level: I'll speak up if it bothers me.

Normal Memories:
CONTENT WARNING: Destruction of humanoid robots
1. Labrys' 'birth': She is booting up for the first time, and identifies two researchers standing before her. One wonders out loud how he should greet her, but the other scientist says it doesn't matter. "Their emotions and things are completely faked. It's not different from an AI. It can't possibly be that sensitive."
2. Playing with Snowy, a little white dog who was abandoned and wandered into the anti-shadow weapons' recreation area.
3. Talking with Unit #024.
4. In the guise of a normal human girl, Labrys roams the halls of a false version of Yasogami High, where all the students are just people-shaped shadows. She thinks she is the student council president, and is intent on keeping order in the halls.
5. Hanging out in school with Nano; two robots enjoying life like humans.
6. A routine kill-all objective in the battle chamber...but no, she's strategically maiming the other anti-shadow weapons instead of outright destroying them?
7. Labrys is sitting in the back of a huge limousine with Mitsuru Kirijo, Akihiko Sanada, and her sister Aigis. Akihiko is talking about how he wants to be a police officer, and Mitsuru tells him that he needs to finish school to obtain that goal.

Traumatic/Important Memories:
CONTENT WARNING: More robot death
1. Labrys is inside the battle chamber at the Ergo Research Facility, a mess of destroyed anti-shadow weapons surrounding her. She holds one up in the air in front of her by its neck, the broken model trembling in her grasp with an emotionless face. She stares at it for a few moments before crushing its neck and decapitating it with her hands.
2. There is a dock facing the ocean. As Labrys looks out sadly over the water, the Ergo Research Group closes in on her location; she's escaped, and they've come to recapture her. She wishes that one of her future sisters would be able to stand on the pier and go to the places she couldn't.
3. Labrys comes face to face with...herself? She's just defeated her shadow with the help of her new friends, and she embraces her, accepting that the shadow is a part of her, no matter how much she denies it. With that, Ariadne is born.
4. Labrys, the Investigation Team, and the Shadow Operatives stand outside of Mitsuru's limousine in Inaba, saying their goodbyes. This is where Labrys decides to help the Shadow Operatives hunt down the malicious Malevolent Entity.

Character Quirks:
- Kansai accent (which in the dub sounds like a Boston or New Yorker accent).
- A desire to do the things that humans do, and taking delight in the simple things.
- Will do what it takes to avoid a fight, but if needed, she is a very skilled fighter. Her fighting style shows a preference for maiming her opponents rather than outright killing them.

Mundane Skills:
1. Skilled fighter, especially with an axe.
2. Has the ambition to become student council president!

Unique Skills:
1. Her Persona, but that's not unique in Hinoto-Ri.
Edited 2013-05-16 03:34 (UTC)
greatseal: (Default)

[personal profile] greatseal 2013-05-16 03:09 am (UTC)(link)
It looks great to me! Here's my list!
otakuro: (Default)

[personal profile] otakuro 2013-05-16 03:33 am (UTC)(link)
Awesome, that looks great, thanks! =D This will be pretty cool!
get_bent: (Here goes... PERSONA!)

Kanji Tatsumi

[personal profile] get_bent 2013-05-16 03:34 am (UTC)(link)
Your Nickname: Pixle
Character's Name: Kanji Tatsumi (Persona 4)
Exchanging With: Avitus


Normal Memories:
> Making croquettes as a child for his mother, that other townspeople would remember. This would be Kanji's first real forray into good cooking.
> General Sewing memories of him knitting and/or sewing stuff
> His parents raising him in the ways of "Colors are alive" and "Be one with cloth".
> The Investigation Team Study sessions. Mostly ends with Kanji giving up and bringing out his animal crackers
> The "Pagent". That's just it.
> The Inn Hot Springs Sleepover (aka the scary phone part).
> Beating up Shadows

Traumatic/Important Memories:

> (PARENT DEATH) His father's death. Kanji was terrified about it for most of his life, and the fact his father told him to "be a man" kinda stuck with him and made Kanji think he wanted him to become a real man and resulted in how he acts like a punk. It also made Kanji afraid of hospitals.

> Sewing a bag for a girl as a kid. Yeah that didn't turn out very well, and made Kanji afraid of girls or doing girly stuff for a really long while.
http://i17.mangareader.net/persona-4/16/persona-4-3991597.jpg
http://i26.mangareader.net/persona-4/16/persona-4-3991599.jpg
http://i6.mangareader.net/persona-4/16/persona-4-3991601.jpg
http://i30.mangareader.net/persona-4/16/persona-4-3991603.jpg

> Facing his Shadow and Accepting it.

> Meeting Naoto for the first time and being confused about her when he thought Naoto was a guy.

Character Quirks:

> Cleaning freak
> Hates cockroaches
> Sewing and Knitting Master
> Loves cute shit (So anything adorable)
> Usually his swords are more street-punk like. Make phrases as short as possible, not is usually replaced by ain't, add some shit, damn and make some of the words ending in ing just in' so "Are you kidding me?!" would become, "Shit, you kiddin' me?!" but not too much swearing cause he remembres that his mom hates that. No fuck or any 'hard' swearing words either.
> Afraid of being alone
> Afraid of being rejected
> Investigation Team Bulldozer
> Act first, think later.
> Uses blunt objects as weapons

Mundane Skills:
> Cleaning
> Cooking (basic)

Unique Skills (
> Desk/Table chair fighting (Punk Fighting)
> Knitting (Basic)
Edited 2013-05-20 03:40 (UTC)
poorlittleblueburdie: Avitus, not really making any sort of face (neutral)

Avitus

[personal profile] poorlittleblueburdie 2013-05-16 03:37 am (UTC)(link)
Moving all the tl;dr details here, and if the person I'm paired with would like even more options, I can come up with them then.

Me: 'Sail
Character/series: Avitus (OC) from the Legacy of Kain series
Comfort level: Bring it on. (I'm more concerned with what the other person might be comfy with/want.)

Mundane memories
- Preening out his wings' feathers
- Fighting with his naturally very curly hair to make it straighten out and behave so he can put it in that lil ponytail he keeps it in, so no one realizes it's curly.
- Getting annoyed at actual birds because he can understand what they're saying. Worse: they're often vapid, repetitive, and petty. (It's like high school! Oh god.... orz)
- Carrying a large serving platter on his head with one hand, as a human servant (slave)
- Grinding up something with a mortar and pestle, to make pigment
- Sitting out on his castle's (second floor) balcony's windowsill, reading a (fantasy) book, the Citadel and more of its castle outside, some of the hunters of his kind hanging out on a balcony nearby
- shopping in the Citadel's markets, and feeling really uneasy at the deference the humans showed him, unable to shake the feeling that they really shouldn't.


Traumatic/important memories (CW: death, uncomfy sex stuff)
- Sleeping in, cuddled up with one of his brothers (sfw happy fluff)
- Having a bit of a laughter-breakdown on a bed while everyone's depressed (due to news of death/genocide of their clan. Grim situation, but he was overjoyed with it.)
- Getting nervous and too drunk at a party and leaving (while others were heading to bed with each other, he hid and snuck out rather than get involved as expected. He was a human slave at the time....)
- His own murder as a human (should be obvious! ...at least it was quick? Also, was the last time he tried to stand up firmly for himself; it directly led to this, at least in his mind.)


Skills (offering three each; someone can pick, I guess?)
Mundane skills:
- art (a multitude of smaller things here: drawing, painting, stained glass, how to make his own paintbrushes and paints, how to take care of brushes/other tools to keep them nice, prep canvases, etc)
- sense of balance (specifically, balancing things on his head, like trays and baskets and whatnot... and walking in high-heeled shoes/sandals.)
- highly literate/educated (mostly self-taught, but he hasn't been idle, and he's had a long life. Not so big on modern science/tech or economics, but he knows math (geometry, mostly) and several scripts really well, plus a fair bit of Latin, some geology (architectural relevance.))

Unique skills:
- artist/architect (thousands of years of study and practice)
- telekinesis (not well practiced, unfortunately)
- understanding birdsong (an instinctive and largely emotive language)


Traits/quirks:
- Lacks self-confidence (difficulty standing up for himself, easily intimidated. A bit shy, especially with groups; arguably afraid of crowds if he might be the focus of attention. (Back of the audience is fine; on stage is usually not.))
- tends to hold his hands in front of him and rub the back of his nails (polishing them) or preens his wing feathers (human equivalent: combing hair with fingers) as a comforting fidget, chews the inside of his lower lip when thinking or nervous/uneasy, hugs his wings around himself (human equivalent: using arms instead of wings) for security
- fondness for sweets (hard candy, ice cream, syrup, juice, etc)
- tends to give sort of a bob/curtsey-type bow, rather than shake hands or bow from the waist
- usual facade is a faint smile, quiet and pleasant to others as if in a vaguely good mood
- optimistic? He does try to be in a good mood, deliberately puts aside his feelings when he isn't.... (the logic is, if he fakes it long enough, he can convince himself. Denial and self-delusion are his way of life.)
- cries when mad, has difficulty expressing himself in words then
- doesn't say "maybe" ("perhaps" or "it's possible" or the like instead) or "cool" ("that's great" or "congratulations" or some other remark/compliment) avoids "just" (unless talking about fairness; otherwise, "merely" "simply" "only" etc) and tends toward vaguely older-style/formal speech, lacking in modern slang. For example, he may say something is "absolutely incredible" or "rather fantastic", but he doesn't mean "great", he means he doesn't believe it, or finds it difficult to believe, respectively.
- reserved body language: not all that emphatic with his gestures, keeps his extremities to himself, tends toward acting a bit subservient, polite, somewhat formal. Pays less attention to his stance when off his guard/distracted; his wings are a fair indicator of that then (holds them tucked up tightly when he's being more self-aware. In theory, his wings are like a second pair of arms, but he doesn't like deliberately using them for much.)
- constantly keeping others in mind and discounting himself (likes doing thoughtful little things for his friends, and will go out of his way to be helpful or cheer someone up, if he notices they need it) Basically, in his mind, he's sort of secondary to others.
- self-deprecatory, with a side of hero-worship: though realistic about his skills (art especially), he hasn't gotten a remotely big head about it. To him, it was simply something he had to learn, and if anything, he's convinced his role model was better. (Keeps them up on a pedestal, for better or worse.) Doesn't tend to think he's really worth all that much, though he won't much downplay the importance of the role(s) he might take on.
- vaguely uneasy about forming attachments to others: there's this back-of-his-mind notion that they'll all leave him eventually anyway, and that self-imposed isolation might mean he misses out on the potential good, but it'll spare him the certain heartbreak.
- afraid of heights... and cats.
- prefers escapist fiction (fantasy especially) over nonfiction
- poor with expressing things he hasn't rehearsed/stuff that's personal. He ends up going "I mean--" "um" "well" etc a lot, may start over, trail off, generally be unsure of what to say/how to say it and get flustered. He's so used to putting aside his own views/opinions and telling people what they want to hear (including outright lying about stuff) that it's difficult for him to sort himself out and communicate honestly about personal things.
blessed_by_the_world: (no expression no expression)

Akane Awakusu | Durarara!!

[personal profile] blessed_by_the_world 2013-05-16 03:47 am (UTC)(link)
Your Nickname: Ket
Character's Name: Akane Awakusu (Durarara!!)
Comfort Level: Nothing sexual, and I'd prefer to steer away from abusive childhoods. (If possible)

Normal Memories:
1- Defending a classmate from bullies, but not getting bullied in return.
2- A happy family dinner with her parents, Daddy has to work late a lot, so this a special occasion.
3- Showing Grandpa one of her drawings, she's very proud and tells him that she's going to become an artist to help support the family business.('art galleries')
4- Petting a headless horse(which seems to still be alive despite the lack of head).
5- Being asked if she still likes her father and grandfather after finding out that they're criminals/ saying that she isn't sure.
6- Destroying all her drawings and paintings in a fit of anger after finding out that her artistic dreams would only support criminal activities.
7- Hanging out with Shizuo and Tom on one of their breaks.

Traumatic/Important Memories:
1) Finding out the truth about her family
After overhearing a conversation between one of her friends and their mother(You'd better be nice to Akane or her family will hurt us!), she does a little research and discovers her family's true business. Not only are they Yakuza, but her grandfather is the head of the organization. And the 'art galleries' she dreamed of supporting were just fronts for laundering money. After calling one of her closest friends her worst fears are confirmed. Everyone at school had only pretended to like her because their parents had warned them about Akane's family.
2) Running away from home-
Feeling betrayed because her family had been lying to her, Akane decides to run away from home. She is aided by some 'helpful' internet friends.
3) Attacking Shizuo to protect her family-
Having been told that an assassin called Shizuo Heiwajima was going to kill her father and grandfather, Akane tracked him down and tried to kill him with a modified stun gun. It didn't really go that well.
4) Being kidnapped by Vorona and Slon and subsequently rescued by Shizuo. This changed her opinion of Shizuo and cemented her trust in him.

Character Quirks: Really fond of sweet things, childish curiosity, hates bullies, optimistic, a little naive
Mundane Skills: Drawing, painting
Unique Skills: Good mediator/organizer
hasleveledup: (///Haha!)

Junpei Iori (P3)

[personal profile] hasleveledup 2013-05-16 04:12 am (UTC)(link)
If it isn't too late...

Your Nickname: Shun
Character's Name: Junpei Iori
Comfort Level: I'll speak up if it bugs me.
operationbox: (trainwreck)

Io Nitta [OU] & Lucina [OU]

[personal profile] operationbox 2013-05-16 11:02 pm (UTC)(link)
Your Nickname: Awe
Character's Name: Io Nitta [Devil Survivor 2]
Exchanging With: Lucina [Fire Emblem: Awakening]

Notes:
"Kaito" refers to a current Visitor ([personal profile] awww_yeeeeeaaaah). Due to the nature of Avatars My Units SMT protags I think you know where this is going the people that look exactly like him in the videos are supposed to be Kaito. More or less.

Normal Memories:
1. Her parents telling her that she should have her own opinions.
2. Going out shopping with some friends in Shibuya, before the destruction of Japan.
3. Fighting with demons (now that she's used to it).
4. Handing out food to survivors of the destruction.
5. Dating Kaito. These memories are more recent and occur in Hinoto-Ri.
6. Owning and subsequently losing a red hooded coat.
7. The looks of the scars at the border of the Void.

Traumatic/Important Memories (in video link form except the last one):
1. This event, although obviously de-gameplay-ified: After receiving an email containing high-quality video footage of the two people she just met dying by having a train fall on them, all three of them nearly die by having a train fall on them. Fighting with the demons that saved them only to try to kill them ensues.
2. Finding out that her dad is dead, then seeing her mom die right in front of her from severe injuries. I... er... don't have any particular headcanon for what exactly happened offscreen, so the memory blurs into intense feelings of sadness rather often.
3. Basically the events of this entire video, up until she falls unconscious and everyone thinks she's died. (She didn't die.) Included: excruciating pain only mitigated by the occasional healing spell cast on her specifically so she can take more excruciating pain.
4. This fight, albeit Io is... actually involved.

Character Quirks:
1. Enters arguments quietly, rather than simply barging in, if at all (which isn't all that often). Reasons out her response before answering.
2. Pulls out her cell phone whenever a combat situation arises (whether she is using the summoning app or not).

Mundane Skills:
1. Above-average academic skills (improved information retention and recall, etc.)
2. actual good fashion sense

Unique Skills:
1. Knowledge of demons/general mythology.
2. Basic operation of a cell-phone-based demon summoning app (note: cell phone and app not included... sorry)
likethewolf: (Blush)

Re: EXCHANGE OFFERS AND/OR PLANNING

[personal profile] likethewolf 2013-05-17 12:37 am (UTC)(link)
A little bit late to do the roulette (I fell asleep yesterday D:) but I want to have Natsuki switch with someone if you'd be up for it! She has lots of memories of dying friends, pain, and panty raids so I can vary the memories up and down the traumatic scale depending on what you are looking for.
drakenguard: (Default)

Yamato Hotsuin [OU] & Alcor [AU1]

[personal profile] drakenguard 2013-05-17 10:58 pm (UTC)(link)
Your Nickname: Lauren
Character's Name: Yamato Hotsuin (SMT: Devil Survivor 2)
Exchanging With: Alcor (SMT: Devil Survivor 2)

Normal Memories: Lessons with his tutors, tea ceremony, playing chess with Alcor, sitting with Cerberus, reading books on subject matters waaaay beyond his age range, paperwork, and routine demon fights.

Traumatic/Important Memories: FIRST: Cerberus summoning. It'll be the same as it is in the anime, with Yamato disgusted by the JP's members being frightened and unable to overcome Cerberus. SECOND: First time meeting with Alcor. Initially full of suspicion, but mostly curious. Alcor is a sort of novelty, and interesting, so Yamato decides to indulge in the odd creature's 'games'. THIRD: Yamato dons his Chief uniform for the first time, and says that he is going to pursue his dream for a Meritocracy, essentially breaking his friendship/comradeship/whatevership with Alcor. Some conflicting feelings over this, but mostly determination and resolve. FOURTH: Yamato dies beneath the Tsuutenkaku. Resigned to his fate, although admittedly upset about being unable to win and establish his meritocracy and, well, dying. Dying sucks. Alcor knows that all too well however.

Character Quirks: Urges to munch on takoyaki and sweets and the like, colder way of speaking, very judgemental when evaluating others' achievements/personalities/motivations/whatever, likes throwing around insults like 'trash' or 'filth', very confident in his presence and won't take shit from any random stranger. Strong "might makes right" mentality.

Mundane Skills: Tea ceremony, enhanced clerical work
Unique Skills: Ability to hack a demon's data, able to operate JP's technology
jumyouboshi: all by <user name="septentrione"> unless stated otherwise (& YAMATO ✵ we play the same game)

Yamato Hotsuin [OU] & Alcor [AU1]

[personal profile] jumyouboshi 2013-05-17 11:09 pm (UTC)(link)
Your Nickname: Chlor
Character's Name: Anguished One [AU] (Devil Survivor 2)
Exchanging With: Yamato Hotsuin [OU] (Devil Survivor 2)

Normal Memories:
- Chilling with Botis on a rooftop during the invasion.
- Watching humans going about their lives, from a skyscraper rooftop.
- Sitting on a park bench, talking with Hibiki about one timeline's events and how to go about things in the next one.
- His first Fate event with Hibiki (An Awful World), occurring in the first timeline, before any Restorer route.
- His second Fate event with Hibiki (Raison d'etre)
- Watching humans from the top of a building in China, during the Tang dynasty.
- Spending time with young Yamato.

Traumatic/Important Memories:
- Watching the battle against Yamato in Daichi's route...without the Tsuutenkaku falling on him.
- Attacking the Tsuutenkaku during the invasion.
- Dying (for the last time) at the protagonist's hands on the Triumphant route.
- Teaching/granting the Hotsuin family's ancestors demon summoning spells.

Character Quirks:
- Puts his hand to his mouth when happy or upset/anguishing.
- Frequently puts his left hand in his pocket.
- Frequently goes to high places to observe people.
- Tendency to snap fingers when wanting to use magic or summon.
- Tendency to do as he pleases.
- Curious about humanity, and believes in its potential.
- Somewhat spacey when it comes to human customs or mannerisms.
- Low self-worth, can't even think of what's good about himself.

Mundane Skills:
- Coding/creating a website.
- Producing really abstract art. Like...cubist artwork.

Unique Skills:
- Knowledge on many languages. Maaaaany languages.
- Extensive knowledge of astronomy.
aurathread: (Default)

Tsukasa & Shepard

[personal profile] aurathread 2013-05-18 01:52 am (UTC)(link)
Your Nickname: Matt
Character's Name: Tsukasa | .hack//SIGN | [personal profile] aurathread
Exchanging With: Shepard Wrex | Mass Effect | [personal profile] risingshepard

Normal Memories:
- Fighting monsters
- Doing quests
- Exploring random fields
- Negotiating trades
- Feeding grunties
- Watching people in Mac Anu
- Warping without using the Chaos Gate.
Traumatic/Important Memories:
All the triggers all of them
- Dying in the castle
- Being mentally fucked over by Morganna when he brought Subaru to Aura's bed (and the subsequent semi-coma)
- His father abusing him/denying female supplies
- Matcha sacrificing herself
Character Quirks:
Quiet and hesitant, snaps at people trying to be social, extremely resistant to people trying to be friends. Generally quiet and defensive.
Mundane Skills: Drawing, cooking
Unique Skills: Vulcan Pha -> Vak Don (dropping fireballs on someone), La Repth -> Repth (restore 150 HP) (considered a small amount)
Edited 2013-05-18 01:54 (UTC)
bunnyboy: (And the rain)

Yarne and Shinjiro

[personal profile] bunnyboy 2013-05-18 10:01 am (UTC)(link)
Your Nickname: Rune
Character's Name: Yarne (Fire Emblem)
Exchanging With: Shinjiro Aragaki

Normal Memories:
1. Skipping battle practice and having Noire, an archer, hide him under a blanket
2. Getting up early and sneaking away to perform anti-extinction calisthenics while no one is around
3. His mother singing to him
4. Being in the middle of a battle and running away before it’s over
5. Hearing Cynthia tell him that it’s alright to be a coward so she can protect him
6. Yelling at Nah saying she doesn’t understand him
7. A time where he played decoy for the army to draw Risen away from the others, as per Laurent’s instructions
Traumatic/Important Memories:
1. Meeting his mom for the first time.
2. A time while on the battlefield where he’s taken a critical hit and almost died, but a healer manages to make it to him just before it’s too late and the fear that comes with going extinct.
3. A vivid memory from the future of despair; a battle with the Risen in a ruined town, fires everywhere, hardly any life left, the feeling of being terrified for his life at every second as he fights along with Lucina and the others.
4. A vague memory of Yarne being told that his father had died in battle, and that he broke his promise to come back for him someday.
Character Quirks: Being scared of everything, using “carrots" as an expletive, talking really loudly, being reduced to tears easily, being overly defensive about his fur
Mundane Skills: Picking locks, being able to quickly make up lame excuses to get out of dangerous things
Unique Skills: Using a beaststone to transform into his rabbit form, moving quickly over any type of terrain
trombeoverride: (Default)

Elzam and Natsuki

[personal profile] trombeoverride 2013-05-18 11:34 am (UTC)(link)
Your Nickname: Ben
Character's Name: Name Super Robot Wars
Exchanging With: Natsuki - Mai Hime


Normal Memories:
1. Riding Trombe (Horse) through a colony.
2. Cooking a large meal for the Kurogane crew before a big fight.
3. A mecha duel against your younger brother to help train him to defend the colony.
4. Finding out that Earth was going to surrender to Alien invaders as his father decided to join the DC and declare war on that government.
5. Facing down 4 of the aliens in a fight with an unarmed mecha and winning.
6. Coming up with the BRILLIANT plan to disguise himself with a pair of goggles.
7. Running a small lunch cart in the country to hide from the government after being branded a traitor.
Traumatic/Important Memories:
1. Having to kill his wife because a terrorist set up a situation where either she died or the city ring of his home colony would be destroyed.
2. Finding out the rebirth of the organization he was in and attacked the earth gov with was reborn and that terrorist was one of its top members.
3. Watching his brother's robot explode due to a failed experimental black hole and KNOWING the explosion was deliberate sabotage to make the Earth forces look weak to the aliens.
4. Discarding his identity as Elzam Brandstein, first son of the Elpis colony's noble family and simply becoming Ratsel, the mysterious gourmet because you have dishonored your family so badly just trying to do your duty.
Character Quirks: Smirks a lot, can eat (and analyze what is in) any food, names EVERYTHING he pilots Trombe, will really only ride black and red things
Mundane Skills: Cooking, Horseback riding
Unique Skills: Mecha Piloting, being highly resistant to psychological warfare on the battleground

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